Austin Reitz Austin Reitz

Austin J. Reitz


  • Illustration, Character Design, Interaction Design, Participatory Design


About Me

  • By nature I am curious. This curiosity has pushed and continues to push me towards pursuits of knowledge and skill, though I constantly gravitate towards illustration and interaction design. Learning is both the spark and the fuel that enables my creative process: once knowledge is acquired, it must be applied in a beneficial manner.

  • Senior quote:
    Design cannot exist in a vacuum; in order for there to be good design, there must be good audiences.

  • Why did you choose VCD?
    Visual Communication Design is a perfect vehicle for my ever-growing thirst for knowledge and need to create amidst my other academic pursuits, such as studies in French and phonetics.

  • What inspired you to be a graphic designer?
    I have always been captivated by the rationale behind the choices we make as designers. It is often touted that good design is invisible, so becoming a designer allows one to pierce through the veil for a better understanding of the invisible world around us. Design is about the application of this understanding, continually growing, learning, and applying one's learning, and I for one, never intend to stop learning.

  • Favorite keyboard shortcut:
    In Adobe Illustrator, "E" is my favorite keyboard shortcut because it pulls up the powerful Free Transform tool, which is hidden behind the frustrating Puppet Warp tool.

  • Worst VCD moment:
    My worst VCD moment was walking across town in the rain late in the evening to three different print shops to get a project ready for a 7:45 a.m. class for the next day.

  • Best VCD moment:
    My best VCD moment was the wave of relief of passing review and making it into the BFA program.

  • What inspires you the most?
    What inspires me most is the work and passion of my classmates.

  • Goals in 5 years:
    In five years time, I plan to either be a character designer for an animation studio or furthering my education through graduate school, as well as have published the first edition of the roleplaying game I constructed for my honors thesis.

  • What is your #1 pet peeve?
    Willful misunderstanding.

  • What song do you have completely memorized?
    Not just one song — but almost the entire discography of famed Canadian alt-rock sensation and recent inductees to the Canadian Music Hall of Fame, Barenaked Ladies.

  • What movie title best describes your life?
    You've Got Mail

  • What’s the best compliment you’ve ever received?
    This is not so much a compliment, but advice. Art Spiegelman, author of Maus, once told me that in order to connect with a narrative, you have to project on it to gain meaning. This advice has been essential to my research in roleplaying games, in which the audience is what gives value to the framework, which I have since applied to all my illustration and design work.